Jul 24, 2009, 10:01 PM // 22:01
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#1
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Title Effects
This would be easy, simple, and nothing seriously game-changing.
Similar to EotN Norn, Asuran, Vanguard, and Deldrimor title ranks, you get a benefit in certain areas.
What about Kurzick, Luxon, and Sunspear ranks?
I.e. in Kurzick areas, you gain +10...40 armor versus physical damage (being most damage is rangers, traps, warriors, ect.)
In Luxon areas, you gain +10...15 more max energy.
Lightbringer has an effect already.
Sunspear: You gain +10...15% Speed boost while in Kournan, Istani, and Vabbian areas.
Thoughts? Ideas?
p.s. These are general thoughts, those EXACT buffs aren't needed, but I tried to come close to reasonable standards.
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Jul 24, 2009, 10:08 PM // 22:08
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#2
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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Are They really need though?
We Have con sets, We have pve skills, and +40 armor would be taking half damage, and thats fro mthe majority of foes in the area..( I know you said roughly but still)
the Pve skills already do some of these anyway.
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Jul 24, 2009, 10:17 PM // 22:17
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#3
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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cons cost money, and 40 armor is only if you have max title rank. Besides that, it's only Physical damage.
PvE skills dont match up to getting mob wiped though.
(careful pulling can still get a team of 8 wiped.)
Don't forget that the Kurzick and Luxon areas would also stream more people to AB and JQ. Yes, it would give more reason toDTSC and MQSC, but that can be fixed with a skill change here and there to key bosses/groups
Last edited by Helix Dreadlock; Jul 24, 2009 at 10:20 PM // 22:20..
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Jul 24, 2009, 10:56 PM // 22:56
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#4
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Wilds Pathfinder
Join Date: May 2007
Guild: Kaons Banned Fecal Super Team [Ban]
Profession: Mo/A
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Wow, stop coming up with more of the same terrible ideas.
It's so obvious why they're bad I won't comment on it.
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Jul 24, 2009, 10:58 PM // 22:58
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#5
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Furnace Stoker
Join Date: Mar 2007
Guild: Our Crabs Know True [LOVE]
Profession: R/
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Learn how to PvE and you won't need MORE ways to make it easier.
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Jul 24, 2009, 11:00 PM // 23:00
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#6
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Academy Page
Join Date: Jun 2008
Location: England
Guild: HEH
Profession: A/D
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I honestly dont believe this is needed.
If you want to avoid getting wiped, pull carefully. Many people have vanquished all the areas with next to no problems. So obviously your doing something wrong, if you say careful pulling is getting you killed =/.
Sooooo.... no.
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Jul 24, 2009, 11:04 PM // 23:04
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#7
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Forge Runner
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I think this is a good idea.
/Signed
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Jul 24, 2009, 11:09 PM // 23:09
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#8
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Wilds Pathfinder
Join Date: Mar 2008
Location: Odense, Denmark
Profession: E/
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Do you know how much 40 armor is? Not to mention how incredibly imbalanced it would be compared to getting some extra energy in luxon areas by grinding luxon title. Sorry to me this just doesnt seem like it was given alot of thought..
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Jul 24, 2009, 11:35 PM // 23:35
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#9
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Academy Page
Join Date: Apr 2009
Profession: A/
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Quote:
Originally Posted by SmokingHotImolation
Do you know how much 40 armor is? Not to mention how incredibly imbalanced it would be compared to getting some extra energy in luxon areas by grinding luxon title. Sorry to me this just doesnt seem like it was given alot of thought..
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guys chill out. he said he was just suggesting that the creators could put the concept into action. he clearly stated that this wasn't meant to be final, just to add some kind of bonus other than having a title. and while it is agreed that some people don't need this, some people might. this would make pug groups in the deep a lot easier, but the balance has yet to be decided by anyone, nor has this been finalized. i think its a good concept if implimented correctly.
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Jul 24, 2009, 11:36 PM // 23:36
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#10
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Quote:
Originally Posted by kedde
Wow, stop coming up with more of the same terrible ideas.
It's so obvious why they're bad I won't comment on it.
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Why don't you give constructive comments for once.
I know my skill changes are bad, so why dont u actually improve the thread by, hell if I know? Stop being an immature kid?
And I said these are general ideas, no exactly 40 armor, but it's dealing with an armor buff for physical damage only.
Does anyone read the entire fricken post?
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Jul 24, 2009, 11:43 PM // 23:43
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#11
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Administrator
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I'd like a bonus just for flavour, though I wouldn't want anything that would make much of a difference.
__________________
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Jul 24, 2009, 11:54 PM // 23:54
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#12
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Forge Runner
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Even the EoTN title buffs don't do too much. Same chance of party wiping in Nornland wit their title on as anywhere else without the title. Same chance to run out of adrenaline and energy in killing charr as without their title.
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Jul 25, 2009, 12:11 AM // 00:11
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#13
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Krytan Explorer
Join Date: Jul 2007
Guild: Old N Dirty [ym]
Profession: W/E
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Quote:
Originally Posted by Helix Dreadlock
I know my skill changes are bad, so why dont u actually improve the thread by, hell if I know? Stop being an immature kid?
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Sorry, I don't mean to offend you or anything but if you know they are bad, then why post them?
If you couldn't think of good ideas you could have just said
"Wouldn't it be good if luxon and kurzick etc also give title bonuses, however I'm not sure what would be completely balanced (lol balance in PvE) so could you guys give some feedback and suggestions?"
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Jul 25, 2009, 12:16 AM // 00:16
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#14
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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+40 armor...? No. Maybe the 15% speed boost is nice..but half damage? Nah.
With this urgoz would be even less challenging.
Last edited by IronSheik; Jul 25, 2009 at 12:19 AM // 00:19..
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Jul 25, 2009, 12:23 AM // 00:23
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#15
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Quote:
Originally Posted by IronSheik
+40 armor...? No. Maybe the 15% speed boost is nice..but half damage? Nah.
With this urgoz would be even less challenging.
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It wont work in those areas because like in EotN, the bonuses don't work in dungeons. Likewise, it won't work in elite areas. And the 40 armor isnt set in stone. It's an example, I said the numbers wouldnt be exactly what they are, jebus.
Eddie, 1). this isn't a skill change, and 2). I had to realize they were bad. I'm not a great skill changer, I just come up with ideas out of nowhere and jot them down.
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Jul 25, 2009, 12:38 AM // 00:38
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#16
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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What about lightbringer? It works in DoA aka elite area. And urgoz isn't a dungeon as far as I know.
And alliance titles already have a benefit, stronger PvE skills. 6 second SY is more than enuff benefit, we don't need more.
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Jul 25, 2009, 12:44 AM // 00:44
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#17
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Quote:
Originally Posted by IronSheik
What about lightbringer? It works in DoA aka elite area. And urgoz isn't a dungeon as far as I know.
And alliance titles already have a benefit, stronger PvE skills. 6 second SY is more than enuff benefit, we don't need more.
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No, but I compared it to a dungeon. Alright, that's fair, because it is an elite area but it's also affecting specific monsters not in a specific area.
Since Urgoz isn't on a map, it doesn't work. It's really not in a Kurzick or Luxon area, it's basicly in the mists, even if you leave from Cavalon or HzH.
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Jul 25, 2009, 12:45 AM // 00:45
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#18
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Forge Runner
Join Date: Mar 2008
Location: Wolfenstein: Goldrush
Guild: Zombies Go Nom Nom [Nom]
Profession: N/
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Urgoz is on the map, ever hit M while in the outpost? Says it itty bitty pretty letters Urgoz Warren.
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Jul 25, 2009, 01:04 AM // 01:04
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#19
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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You're suggesting this and you just posted in a thread saying that benefits for KOABD would be bad. Either you are hipocritical, or you are trolling.
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Jul 25, 2009, 01:14 AM // 01:14
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#20
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Quote:
Originally Posted by subarucar
You're suggesting this and you just posted in a thread saying that benefits for KOABD would be bad. Either you are hipocritical, or you are trolling.
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KOABD and this are completely different.
This affects certain areas, not giving them all around. KOABD is pointless because it isnt linked to anything at all.
This atleast has some use, in EotN it doesn't make such a big difference, but it does make it in some player's favor. It would atleast let some end-game Factions see some light.
Ever been to an outpost near the end of the game with 1 person in it? In the most popular districts?! Kind of sad
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